Screenshot from Baldur's Gate 3 showing detailed fantasy artwork and character design created by human artists at Larian Studios
Innovation

Baldur's Gate 3 Studio Larian Commits to Human Artists and Writers Over AI

BS
BrightWire Staff
3 min read
#gaming #baldur's gate 3 #larian studios #artificial intelligence #creative arts #game development #human creativity

In a heartwarming win for creative professionals, the acclaimed studio behind Baldur's Gate 3 has reaffirmed its commitment to human artistry. Larian Studios listened to community concerns and pledged that all concept art and writing in their upcoming game Divinity will come from talented human creators, not AI generators.

The beloved game studio that brought us the award-winning Baldur's Gate 3 is doubling down on something truly special: the irreplaceable value of human creativity. Larian Studios has made a clear and inspiring commitment to keep artificial intelligence out of their creative core, ensuring that real artists and writers will craft every piece of concept art and dialogue in their highly anticipated upcoming title, Divinity.

During a recent Reddit AMA session, CEO Swen Vincke and the development team took time to address player concerns with transparency and thoughtfulness. The response from the studio demonstrates something increasingly rare in today's tech-driven world: a company that genuinely listens to its community and values human talent above convenience.

"So first off, there is not going to be any GenAI art in Divinity," Vincke wrote, setting a clear boundary that brought relief to fans and creators alike. The studio went even further, with Vincke adding, "We've decided to refrain from using genAI tools during concept art development. That way there can be no discussion about the origin of the art." This decisive stance shows a company willing to draw lines in the sand when it comes to protecting creative integrity.

Baldur's Gate 3 Studio Larian Commits to Human Artists and Writers Over AI

The commitment extends beyond visual art. Writing director Adam Smith shared equally encouraging news about the studio's approach to storytelling. "We don't have any text generation touching our dialogues, journal entries or other writing in Divinity," he explained. Smith's comments revealed something wonderful: the studio's experiments with AI writing tools only reinforced how superior human creativity truly is. Even his "worst first drafts" outperformed AI-generated text, hitting a 4 out of 10 compared to AI's maximum of 3 out of 10.

The Ripple Effect: This decision from Larian Studios sends powerful waves throughout the gaming industry. By publicly committing to human creators, the studio is helping set a standard that could influence how other major developers approach AI technology. Their stance provides reassurance to the thousands of concept artists, writers, and creative professionals who worry about their futures in an increasingly automated world.

What makes this story particularly uplifting is how it came about. When the community voiced concerns after initial reports about AI experimentation, Larian didn't dismiss them or push forward regardless. Instead, they listened, reflected, and responded with clarity and commitment. This kind of responsive leadership creates trust and shows that even in our fast-paced technological age, companies can prioritize people over shortcuts.

While Vincke did leave room for potential AI use in limited backend processes using proprietary data, the message remains clear: the heart and soul of Larian's games, the art and stories that players connect with emotionally, will come from human minds and hearts. In an industry often criticized for chasing trends at the expense of workers, Larian Studios stands as a beacon of hope, proving that commercial success and ethical practices can go hand in hand.

For the artists and writers at Larian, and for creative professionals everywhere watching this unfold, this commitment represents something precious: validation that their skills, their vision, and their humanity cannot be replicated or replaced.

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Based on reporting by The Verge

This story was written by BrightWire based on verified news reports.

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